Apr

22

Next Hero Class: Unholy Paladins.

By alex

Hey guys – Just been reading all the blog posts about the nerf we’ve received to Exorcism as of 3.1.1 that went live yesterday/today (US/EU)

Now in the week since 3.1 came out I’ve not done any pvp. Not a sausage! (not including jousting!!) But we all knew this was going to come – a day or so after looking at my exorcism damage i said to one of our prot-a-dins “Watch them nerf it next week…”

Low and behold its done. Thankfully not in PvE phew!

Anyway I read a comment on Tim’s latest post over at Suicidal Zebra from Dallana:

“Ever consider that it’s more often than not, Holy’s fault that Ret gets
hurt?”

Well that got me thinking to the future…something that blizzard could offer us Ret Paladins…

No-one wants to switch mains – not really – you loose all that hard work you put in to get your achievement’s done, and all that awesome collectible loot and fun stuff.

So I came up with an alternative. This will stop all the game breaking nerf’s and bring something new to the game that people will love:

Unholy Paladins.

An optional quest chain would be opened up by paladins wishing to turn their backs on the light and move away from that which was held so dear for so long.

This quest line would take you on a journey of discovery….from one end of Azeroth to another – bringing you back to your ultimate decision to become a paladin. This is a far throw from what happened to Death Knights…this is something different.

Quest by quest each of your main abilities would be corrupted from what we know it as now to their new versions – the dark twisting magic that begins to envelop you the deeper you go on your journey slowly changing the very way you perceive the world – things appear darker, more uninviting.

Your veins begin to pulsate with the hatred for all things holy – the mana burns from your body and a new power system call Unholy Power starts to take over…

The culmination of this quest line is an epic battle between you and your Unholy brothers in arms and the Priests and Paladins that are fighting to battle the corruption from within their very souls.

There would only be 1 talent tree – this is a pure DPS class with raid utilities similar to regular paladins, but wholly different at the same time.

Lets look at some of our new/changed abilities:

Curse of Blood. This 1 hour buff grants you with something similar to combining Seal of
the Martyr and Blessing of Might and Kings – All stats are increased by 15% and all direct melee attacks have a chance to do damage based on a percentage of attack power multiplied by weapon dps.

Damned Crusader Strike. Our old Crusader Strike’s powers are taken and twisted. An instant attack that causes 115% weapon damage + 33% Attack Power and silences the target for 2 seconds. 6 Second Cool Down.

Unholy Storm. Divine Storm has a new ability – As well as hitting 4 targets around the Unholy Paladin for 110% weapon damage it also does this as unholy damage and is not resistible. 10 Second Cool Down.

The old seals and judgement system is gone. Curse of Blood above folds our only useful seal into its blessing and no long does any damage to the user.

Unholy Damnation. This is an instant cast ability that hits the target for 200% weapon damage. This ability also heals you for 10% of the damage dealt – 8 second Cool Down.

Desecration. Like Consecration, but better – this ability does not stay where you pop it – instead it follows the Unholy Paladin – 8 second duration/cooldown.

Our heals have changed as well – Flash of Light becomes Flash of Darkness and Holy Light becomes Unholy Darkness. Core abilities stay the same, but add a HoT affect upon critical which heals for 33% of the amount healed over 5 seconds.

As mentioned earlier the mana bar is gone – its been replaced with an Unholy Power bar. (sounds like some sort of chocolate snack!) This starts empty like a rage/runic power bar and increases depending on how many abilities are used in a certain period of time. Once at 100% your damage is increased for 15 seconds by 30% at the end of this time your bar returns to 0 and you have to work your spells again. Filling your bar to 100% should take about 2 minutes creating a kind of auto avenging wrath every 2 minutes but is controlable by not doing certain abilities that grant Unholy Power.

It just an idea, a fantasy I’ve had – something I’d love to see implemented as a viable option for Paladins who truly want to dish out some retribution.

It kinda all sounds a bit Death Knightish, but with a twist – there’s not tanking nonsense here – its pure dps with some raid utility added in to make us useful in raids.

Can you think of any more interesting new spells to add or change?

13 Responses so far

fantastic idea i think CS, id much prefer to be evil in game ^^ and its not like the lore wont allow it as we know there are plenty of paladins that have been corrupted through various story lines.

of course as its a GOOD idea Blizzard will no doubt ignore it and instead create a fairy class that just flits about and does 10 times more dps than a rouge or something equally as obsurd and stupid

So in order to do good DPS as a paladin-like character now, I’d have to become an unholy jerk? No thanks, I’d rather they figure out a way to implement paladin mechanics such that needed PvE improvements stop making us ridiculous in PvP. I play a paladin precisely because they’re righteous crusaders. I mean, it’s not my intention here to just snark at your idea, it’s just that I’m not interested in it and I doubt that there’s many paladins who would be happy with this as a solution.

I’m sorry Fire, but it really sounds like a very slight variation of the Death Knight. I’ve been saying for months now that the DK is just a more DPS-based paladin so it’s more fun to level and kick the crap out of things — and hey, you’re angry at everyone and you love it.

A dk IS an unholy pally. Comon sir Plate wearing, healing abilities, excellent DPS and tanking. Even a bubble to mitigate spell damage (the oposite of our Divine Protection)

It’s an interesting idea, but I Blizzard missed the boat with their so-called “tanking shortage” and the creation of the DK’s. Everyone knows it’s really a shortage of healers, and I think we really need a new pure healing class instead of another DPS class. I would also love to see the option of starting out other toons at 55, just like DK’s. Just my $.02!

A Death Knight! I mean “Unholy Paladin”! A DK, I mean UP, would be really cool. Not OP at all. DKs, I mean UPs, are not OP at all.

I do think that your idea of an Unholy paladin sounds an awful lot like a DK =X

I’m putting bets on that the next hero class is going to be a healer of some sorts.

This is the worse idea I have heard of in a while! Thanks for the good laugh. It sounds just like a death knight. Which they already have

I agree, this sounds too much like a DK. And all of your skills/spells are just ‘upgraded’ versions of the current paladin’s! This post reminds me of playing with action figures as a kid… “I hit you with an atom bomb!” “Oh yeah! Well I hit you with a super-ultra-mega atom bomb!” “Well that didn’t hurt me at all cause I have a force field on!” There is nothing new here, you are only adding your twist to spells that are already there.

soooo, u want them to make a unholy pally… sooooo a Death Knight, sry man, thats what DKs truly are (in this version of warcraft lore at least), fallen paladins. and that’s what would happen to u on that quest line, you would fall. you want an unholy char, play an unholy DK.

what blasphemy!
if blizz ever implemented this, 99% of server population would be of this class.
more OP than chuck norris himself!! xD

A little too much like a Death Knight. I'm hoping that instead of another melee DPS they give us a healer/caster.

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